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Thomas Harrison - technicolor Academy - Modeling Reel

During my time at the technicolor academy I produced a range of assets, all completed under deadlines ranging from 1 week to 2 weeks in length. I modeled a variety of both organic and hard surface assets using Maya and Zbrush. I was taught to follow standardised vfx methodologies and the LOD (A,B,C) process, working from larger forms to finer details throughout the generation of each asset. I presented my work 3 times a week, publishing review videos and images to shotgrid for validation at each stage of the LOD process. 1-to-1 sessions also provided an opportunity to gain insight into the vfx industry and feedback related to the weeks work.

Week 1: Alocasia Plant
• Modeled from single reference image lined up within Maya.
• Followed the LOD process.
• UV’d and asset clean-up completed.
• Cleaned Maya scene in preparation for other departments.

Week 2: Axe Concept
• Modeled from a single concept image lined up within Maya.
• Followed the LOD process.
• UV’d and asset clean-up completed.
• Cleaned Maya scene in preparation for other departments.

Week 3: Kodak Brownie Box
• Used a scanned version of the asset to match cameras within Maya.
• Followed the LOD process to generate the assets while matching the proportions and shape to the reference images.
• UV’d and asset clean-up completed.
• Cleaned Maya scene in preparation for other departments.

Week 4: Push for perfection
• During this week we were given the opportunity to push our previous assets to a more polished standard.

Weeks 5 and 6: Cliff Environment
• Modeled from a single reference image.
• Blocked a full cliff face within Maya.
• Sub-divided and sculpted larger shapes within Zbrush.
• Retopologised, asset clean-up, and UV’d.
• Refined sculpting pass.
• Detailed sculpting pass.
• LOD process followed.
• Cleaned Maya and Zbrush scenes in preparation for other departments.

Weeks 7 and 8: Digi Double
• Generated a collection of images from the scanned reference data.
• Camera matched a scanned version of the asset to reference images within Maya.
• Used a provided basemesh to match the proportions of the scanned asset, working with Zbrush and Maya to achieve the shape and proportions.
• Further refinement of the face completed within Maya.
• Costume modelled within both Maya and Zbrush. LOD-C, LOD-B, and LOD-A generated.
• UV’d and asset clean-up completed.
• LOD process followed for all assets.
• Cleaned Maya scene in preparation for other departments.

Song: Solas by James Duffy

This is a showreel of the work I completed as part of the technicolor modeling Academy.